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The Android Game


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Here’s the link for the Play Store - Power Tic-Tac-Toe

Power Tic-Tac-Toe – Apps on Google Play

I am proud to share that I independently developed and published a mobile game called Power Tic Tac Toe, now live on the Google Play Store.

This game reimagines the classic tic-tac-toe by offering a fresh strategic twist. Unlike traditional tic-tac-toe—which often ends in a draw—Power Tic Tac Toe is designed to reduce stalemates and encourage creative strategies, making every match more dynamic and competitive.

Through this project, I gained valuable hands-on experience in game design, packaging, and publishing for Android devices. The current version supports offline multiplayer, so whenever players are bored or with a friend, they can instantly dive into a fun and strategic battle.

Power Tic Tac Toe is not just a casual game—it’s a strategy-driven board experience that challenges players to think ahead, adapt, and win in new ways.

The Quidich Tracker


I had the opportunity to contribute to the development and design of a product built in Unreal Engine, designed to display real-time player positions on the lower third of the broadcast screen, within a 2D or 3D cricket plot.

One of the key challenges I solved was implementing anti-aliasing, which was critical in ensuring broadcast-quality visuals. This solution played a major role in enabling the product’s first successful deployment during the IPL 2025.

Alongside development, I worked extensively with Perforce for version control, created comprehensive SOPs for field operators, and collaborated closely with the QA team to ensure rigorous testing. I also provided on-field assistance whenever required, helping achieve a bug-free deployment on the very first rollout.

A special thanks to Quidich for trusting me with the responsibility of leading this product’s Unreal development and design.

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The Virtual Replay Tool

I contributed to the design and development of interactive stories and blueprints inside Unreal Engine for Hyperview – a 3D virtual replay tool. Hyperview features digital twins of real-world stadiums, complete with exterior environments, allowing broadcasters and audiences to experience events from multiple perspectives. Because it exists in a fully 3D space, moments such as a six-hit or a player’s catch can be replayed and visualised from any angle.

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The Unreal Simulator

I developed an Unreal Engine–based cricket simulator designed for computer vision and machine learning applications.

The simulator serves two primary purposes:

  1. Data Validation – Helps teams test and benchmark their algorithms against realistic cricket scenarios. Training
  2. Data Generation – Produces high-quality, frame-by-frame labelled datasets for model training. For each frame, it generates both 2D and 3D positional data of objects relative to multiple camera viewpoints, along with the corresponding rendered frames.

Key Features:

The Windows Game


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Here’s the Windows Build - CyberDefender - Threat Awareness Game

I developed a Windows-based quiz game called CyberDefender – Threat Awareness Game, designed to educate users about safe digital practices and cybersecurity awareness.

The game consists of 7 progressive levels, each with 10 questions that increase in difficulty as the player advances. Players are given a limited number of lives per level, adding a challenge that keeps them engaged while learning.

The objective of the game is not just entertainment, but awareness—helping players understand essential precautions to take when using digital devices, and preparing them to recognise and defend against potential cyber threats.

By blending learning with gameplay, CyberDefender serves as an interactive tool to make cybersecurity education more accessible and engaging.

The Logo Reveal